Team scores combine into numbers, creating big swings and dramatic holes.

A 4 and a 5 make 45, not 9. That one sentence is the entire game — and the reason it swings so hard.
How it works
Worked example
Phil and Bitzi against Thierry and Nico. Thierry makes a 3 and the hole is gone.
| Phil | 4 |
|---|---|
| Bitzi | 5 |
| Team A number | 45 |
| Thierry | 3 |
| Nico | 6 |
| Team B number | 36 |
| Difference | 9 |
Result
Thierry and Nico win 9 points
See it
Phil + Bitzi
Thierry + Nico
The difference is the damage
9
45 against 36. Thierry and Nico win nine points — not one.
Adjustable rules
Every point of difference is worth this much. Default 1×.
No flipping, birdie flips, natural birdie only, or eagle flips.
Limit the damage of one catastrophic hole. Off by default.
Flat extra points on top of the difference for each birdie.
The same, for an eagle.
Fixed for the round, or change every six holes so everyone partners everyone.
90% off the low player keeps it fair without killing the swings.
Why use the app
Vocabulary
FAQ
Each pair’s two scores are placed side by side, lowest first, to make one number. A 4 and a 5 make 45. The team with the lower number wins the difference between the two numbers in points.
Because Vegas is about the gap between two numbers, not the sum of two scores. Writing them side by side means a single bad score moves the number by ten rather than by one — which is where all the drama comes from.
A flip reverses the other team’s number so the higher score reads first — 56 becomes 65. A birdie is the usual trigger. It is optional, and the app supports birdie, natural birdie only, or eagle.
Yes. Turn the cap on and set a maximum, and no hole can cost more than that. It is off by default because the risk is the point, but a blow-up hole in a big-multiplier game is why the setting exists.
Yes. Vegas is two pairs by definition. With three players, Wolf or Skins is the better game.
The app explains it to whoever needs it and keeps the score for everybody.